On 11/4/08, Drozzy <[EMAIL PROTECTED]> wrote: > > Throught what does pyglet provide this?
http://pyglet.org/doc/programming_guide/displaying_text.html > > On Nov 2, 7:12 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote: > > > On 11/3/08, Drozzy <[EMAIL PROTECTED]> wrote: > > > > > > > > > I've been working on Nehe OpenGL tutorials in pyglet. I created a > > > google code project for it: > > > http://code.google.com/p/pyglet-hene/ > > > > > Now I am stuck on lesson #13: > > > http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=13 > > > > > where is uses a "wgl" library of windows. Is there an alternative I > > > can use that is os-independent? > > > > WGL is exported by the pyglet.gl.wgl module. There is no equivalent > > to wglUseFontBitmaps in either GLX (linux) or AGL (mac), but pyglet > > provides far superior (in capability, appearance and performance) text > > rendering than WGL anyway. > > > > Alex. > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
