Oh, missed that... thanks!
On Nov 3, 4:59 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> On 11/4/08, Drozzy <[EMAIL PROTECTED]> wrote:
>
>
>
> > Throught what does pyglet provide this?
>
> http://pyglet.org/doc/programming_guide/displaying_text.html
>
>
>
> > On Nov 2, 7:12 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
>
> > > On 11/3/08, Drozzy <[EMAIL PROTECTED]> wrote:
>
> > > > I've been working on Nehe OpenGL tutorials in pyglet. I created a
> > > > google code project for it:
> > > > http://code.google.com/p/pyglet-hene/
>
> > > > Now I am stuck on lesson #13:
> > > > http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=13
>
> > > > where is uses a "wgl" library of windows. Is there an alternative I
> > > > can use that is os-independent?
>
> > > WGL is exported by the pyglet.gl.wgl module. There is no equivalent
> > > to wglUseFontBitmaps in either GLX (linux) or AGL (mac), but pyglet
> > > provides far superior (in capability, appearance and performance) text
> > > rendering than WGL anyway.
>
> > > Alex.
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