Another thing ... My game would need 2D and 3D assets. I've got a lot
of .obj files and in Will McGugan's "Beginning Game Development with
Python and Pygame" there is a loader class. However it requires
Pygame. Tried to install Pygame from the official site (Mac package)
pygame-1.8.1release-py2.5-macosx10.5 but installer failed saying I'd
lack a system wide install of Python 2.3+.

Any ideas? Do I even need Pygame? I'd rather not install it just for
a .obj loader.
Could I adopt said loader to pyglet?

Tried installing miru (which brings it's own .obj loader), but it
failed because I don't have the Developer Tools installed, which miru
seemingly needs for compilation. One one those things you're just
expected to know.
Does miru still make sense?
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