You probably don't want to uninstall 2.3.  OSX relies on Python being installed.

Just use the bash interpreter syntax to call your specific interpreter.

#!/usr/bin/python

if that's where 2.6 is installed.

Pyglet and Pygame are different kinds of libraries.  Pygame depends on
SDL, so it's restricted in features to whatever SDL supports.
Pyglet doesn't depend on any external libraries except OpenGL in C, so
it's a lot more flexible.

Never heard of miru.  Pygame's really easy to use.  Pyglet seems
equally so (for the easy/2d stuff), but I haven't used it extensively
yet.

On Tue, Nov 18, 2008 at 2:55 PM, tiloprobst <[EMAIL PROTECTED]> wrote:
>
> If you could post or send your .obj loader I would be grateful.
> Will McGugan's .obj loader is on the APress source code page:
> http://apress.com/book/downloadfile/3765 To be honest I don't know
> what of his source code relies on Pygame, maybe a good proof of the
> "don't import * " rule ;) His book is more aimed at starters, so it
> fits my needs, but he relies a bit too much on 2D and Pygame. His game
> objects on his website: http://www.willmcgugan.com/game-objects/
>
> The install of Pygame failed as I mentioned, but it's not just because
> of that I don't want install it. pyglet was recommended on
> idevgames.com as a superior alternative to Pygame.
>
> - Somebody knows of a de-installer for Python? I'd like to get rid of
> the 2.3 system-wide install.
> - Is miru worth looking into? It says it aims at people who don't want
> to / are too stupid to bother with OpenGL too much, which would be me.
> >
>

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