Does the loader have any pygame calls in it? If so, what are they? On Tue, Nov 18, 2008 at 12:15 PM, tiloprobst <[EMAIL PROTECTED]> wrote:
> > Another thing ... My game would need 2D and 3D assets. I've got a lot > of .obj files and in Will McGugan's "Beginning Game Development with > Python and Pygame" there is a loader class. However it requires > Pygame. Tried to install Pygame from the official site (Mac package) > pygame-1.8.1release-py2.5-macosx10.5 but installer failed saying I'd > lack a system wide install of Python 2.3+. > > Any ideas? Do I even need Pygame? I'd rather not install it just for > a .obj loader. > Could I adopt said loader to pyglet? > > Tried installing miru (which brings it's own .obj loader), but it > failed because I don't have the Developer Tools installed, which miru > seemingly needs for compilation. One one those things you're just > expected to know. > Does miru still make sense? > > > -- - pymike "Stop loling into a false sense of hilarity" --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
