On 22/11/2008, at 4:17 AM, Thomas Woelz <[EMAIL PROTECTED]> wrote:
>
> For instance, at the end of a game, game is over, but sounds were
> playing. Can I stop all sounds on demand?
> The sounds are just loaded as pyglet.resource.media (and I guess it
> returns a pyglet.media.Source) and then played using the .play()
> method. I know I can stop a pyglet.media.Player() using the .pause()
> method, but what about media played directly?
> Thanks!
There's no way to do this in pyglet, I suggest making yourself some
helper functions to wrap around Player.
Alex.
>
> >
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