josch wrote: > hi padraig! > > i'm so glad that someone actually looked at the code! > > On Dec 2, 5:07 pm, Padraig Kitterick <[EMAIL PROTECTED]> > wrote: >> You might consider making the current code more efficient by reducing >> the number of static values that are recomputed on every update cycle. >> For example, on every move operation you calculate (in _move): >> >> self.tile_size * self.mapset.width - self.vp_width > actually self.tile_size changes when zooming - the smaller the tile > size the more zoomed out. i could also have a fixed tile size but then > i would have to multiply it with a zoom factor which leads to the same
You should use glScalef instead :) MWM --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to pyglet-users@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---