On Tue, Dec 2, 2008 at 5:23 PM, josch <[EMAIL PROTECTED]> wrote: > > > i actually am alpha blending - all map objects do have transparent > areas! is this a problem?
For certain blending functions, the objects need to be sorted back-to-front, but depending on your setup it may not matter. > also: > i figured that there are problems using glScalef and ortho projection. > when using glScalef the stuff that is drawn afterwards is no longer > correctly ordered As long as you do not scale the z-coordinate, it ought to be fine. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to pyglet-users@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---