On Tue, Dec 2, 2008 at 5:23 PM, josch <[EMAIL PROTECTED]> wrote:
>
>
> i actually am alpha blending - all map objects do have transparent
> areas! is this a problem?


For certain blending functions, the objects need to be sorted back-to-front,
but depending on your setup it may not matter.


> also:
> i figured that there are problems using glScalef and ortho projection.
> when using glScalef the stuff that is drawn afterwards is no longer
> correctly ordered


As long as you do not scale the z-coordinate, it ought to be fine.

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to pyglet-users@googlegroups.com
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to