I have also verified this exact behavior with a Radeon 3650. Could
this be an ATI problem? Surely these modern cards support accumulation
buffers!
On Dec 11, 5:25 am, ldlework <[EMAIL PROTECTED]> wrote:
> Hello. I am working a small little demo, just some abstract point
> rendering that is affected by the mouse. I thought a motion blur would
> really add to it so I attempted to use the accumulation buffer to do
> just that. But it would seem no matter what I try I cannot get the
> correct context configuration. I have used the minimal example Alex
> has provided in the past, and I still get 0 bits.
>
> I am running Windows 32bit Vista on a Dell Studio with a Mobile Radeon
> HD 3400:
>
> C:\Users\Dustin\Desktop>python
> Python 2.6 (r26:66721, Oct 2 2008, 11:35:03) [MSC v.1500 32 bit
> (Intel)] on win
> 32
> Type "help", "copyright", "credits" or "license" for more information.>>>
> import pyglet
> >>> config = pyglet.gl.Config(
>
> ... doublebuffer=True,
> ... accum_red_size=16,
> ... accum_blue_size=16,
> ... accum_green_size=16,
> ... accum_alpha_size=16)>>> screen =
> pyglet.window.get_platform().get_default_display().get_screens()[0]
> >>> screen.get_matching_configs(config)
>
> [Win32Config([('double_buffer', False),
> ('stereo', False),
> ('buffer_size', 32),
> ('aux_buffers', 0),
> ('sample_buffers', 0),
> ('samples', 0),
> ('red_size', 8),
> ('green_size', 8),
> ('blue_size', 8),
> ('alpha_size', 8),
> ('depth_size', 24),
> ('stencil_size', 8),
> ('accum_red_size', 0),
> ('accum_green_size', 0),
> ('accum_blue_size', 0),
> ('accum_alpha_size', 0)])]
>
>
>
> Please help!
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