Hello. I am working a small little demo, just some abstract point
rendering that is affected by the mouse. I thought a motion blur would
really add to it so I attempted to use the accumulation buffer to do
just that. But it would seem no matter what I try I cannot get the
correct context configuration. I have used the minimal example Alex
has provided in the past, and I still get 0 bits.
I am running Windows 32bit Vista on a Dell Studio with a Mobile Radeon
HD 3400:
C:\Users\Dustin\Desktop>python
Python 2.6 (r26:66721, Oct 2 2008, 11:35:03) [MSC v.1500 32 bit
(Intel)] on win
32
Type "help", "copyright", "credits" or "license" for more information.
>>> import pyglet
>>> config = pyglet.gl.Config(
... doublebuffer=True,
... accum_red_size=16,
... accum_blue_size=16,
... accum_green_size=16,
... accum_alpha_size=16)
>>> screen = pyglet.window.get_platform().get_default_display().get_screens()[0]
>>> screen.get_matching_configs(config)
[Win32Config([('double_buffer', False),
('stereo', False),
('buffer_size', 32),
('aux_buffers', 0),
('sample_buffers', 0),
('samples', 0),
('red_size', 8),
('green_size', 8),
('blue_size', 8),
('alpha_size', 8),
('depth_size', 24),
('stencil_size', 8),
('accum_red_size', 0),
('accum_green_size', 0),
('accum_blue_size', 0),
('accum_alpha_size', 0)])]
>>>
Please help!
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