On Thu, Dec 11, 2008 at 10:25 PM, ldlework <[email protected]> wrote:
>
> Hello. I am working a small little demo, just some abstract point
> rendering that is affected by the mouse. I thought a motion blur would
> really add to it so I attempted to use the accumulation buffer to do
> just that. But it would seem no matter what I try I cannot get the
> correct context configuration. I have used the minimal example Alex
> has provided in the past, and I still get 0 bits.
>
> I am running Windows 32bit Vista on a Dell Studio with a Mobile Radeon
> HD 3400:
>
> C:\Users\Dustin\Desktop>python
> Python 2.6 (r26:66721, Oct  2 2008, 11:35:03) [MSC v.1500 32 bit
> (Intel)] on win
> 32
> Type "help", "copyright", "credits" or "license" for more information.
>>>> import pyglet
>>>> config = pyglet.gl.Config(
> ...  doublebuffer=True,
> ...  accum_red_size=16,
> ...  accum_blue_size=16,
> ...  accum_green_size=16,
> ...  accum_alpha_size=16)
>>>> screen = 
>>>> pyglet.window.get_platform().get_default_display().get_screens()[0]
>>>> screen.get_matching_configs(config)
> [Win32Config([('double_buffer', False),
>  ('stereo', False),
>  ('buffer_size', 32),
>  ('aux_buffers', 0),
>  ('sample_buffers', 0),
>  ('samples', 0),
>  ('red_size', 8),
>  ('green_size', 8),
>  ('blue_size', 8),
>  ('alpha_size', 8),
>  ('depth_size', 24),
>  ('stencil_size', 8),
>  ('accum_red_size', 0),
>  ('accum_green_size', 0),
>  ('accum_blue_size', 0),
>  ('accum_alpha_size', 0)])]
>>>>

This works for me (nvidia), so I'm assuming it's an AMD/ATI issue,
unless you can prove otherwise.

Note also that you spelled 'double_buffer' wrong (but this won't
affect the accum buffer initialisation).

Alex.

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