sorry to bump this but in contrast to what alex said i dont get any
improvements in the number of groups required by introducing depth
tests.

because the real application requires you to have the heroes of might
and magic game and is also way too much code for others to read and
understand i prepared this minimal (100 lines) test of my situation:
http://rabenfrost.net/josch/heroes/minimal-zbuffer-test.tar.bz2

this file includes some graphics and test.py which renders with the
current method and test_zbuffer.py which introduces depth without
success.

the correct result is produced by test.py and looks like this:
http://tinyurl.com/3j8z5a

this example shows all the difficulties in rendering order like the z-
shaped tree groups and the grass on the ground.

obviously assisting me in this matter goes way beyond normal help in
this mailinglist so please dont feel obligated to look into this
matter
but since i'm still alone with this already 5k lines (due to
complexity in the data and scenario file parsing) project i would like
to have additional team members but dont know where to search for
people skilled with pyglet/opengl/python and are fond of heroes AND
open source.
unfortunately other reimplementation like VCMI and Wake of God are
kept proprietary for what reasons ever...
and this is why i'm still only left with this list ;)

thanks for your time reading!

cheers
josch
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