sorry to bump this but in contrast to what alex said i dont get any improvements in the number of groups required by introducing depth tests.
because the real application requires you to have the heroes of might and magic game and is also way too much code for others to read and understand i prepared this minimal (100 lines) test of my situation: http://rabenfrost.net/josch/heroes/minimal-zbuffer-test.tar.bz2 this file includes some graphics and test.py which renders with the current method and test_zbuffer.py which introduces depth without success. the correct result is produced by test.py and looks like this: http://tinyurl.com/3j8z5a this example shows all the difficulties in rendering order like the z- shaped tree groups and the grass on the ground. obviously assisting me in this matter goes way beyond normal help in this mailinglist so please dont feel obligated to look into this matter but since i'm still alone with this already 5k lines (due to complexity in the data and scenario file parsing) project i would like to have additional team members but dont know where to search for people skilled with pyglet/opengl/python and are fond of heroes AND open source. unfortunately other reimplementation like VCMI and Wake of God are kept proprietary for what reasons ever... and this is why i'm still only left with this list ;) thanks for your time reading! cheers josch --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to pyglet-users@googlegroups.com To unsubscribe from this group, send email to pyglet-users+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---