hey tristram! thanks for this idea!

unfortunately i dont think that there will be much of a performance
increase as only 67 of the 1300 different map objects have no
"shadow" (a half transparent area) but since implementing this is not
too hard i will give it a try!! :D

also thanks a lot for testing it on the mac! i never ran my code on
this platform so thanks for your hints, I will immediately update my
code!

it seems that using the z-coordinate for depth is no use in my case
since i have to render the objects in the right order anyways to
correctly blend them - of course apart from them mentioned 67 objects
with no shadow but those have no real order anyways since they lie
flat on the ground.
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