Hello, I'm writing a small game using pyglet for it's OpenGL bindings and other awesomeness and py-lepton <http://code.google.com/p/py- lepton> for particle effects. I'm having some issues integrating py- lepton into my project, however. I'm using pyglet.sprite.Sprite for my sprites, they are working beautifully btw, which handle the texture binding/rendering for me when I call batch.draw(). For py-lepton, however, I must call glBindTexture to bind a texture drawn on the particles for some cool fire effects.
I've worked this out by creating an batch group for these effects and I call glBindTexture in the set_state method before rendering the particles. The problem is, I get a mixture of the fire textures and another loaded texture drawn to the particles. I've investigated this issue, and it seems that the fire texture has the same texture id as another loaded sprite. All of my textures are loaded with pyglet.resource.image(img-path). Does anyone know how this could happen? I can provide some code samples if that would help. Thanks, --Collin --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
