Hello, I'm writing a small game using pyglet for it's OpenGL bindings
and other awesomeness and py-lepton <http://code.google.com/p/py-
lepton> for particle effects.  I'm having some issues integrating py-
lepton into my project, however.  I'm using pyglet.sprite.Sprite for
my sprites, they are working beautifully btw, which handle the texture
binding/rendering for me when I call batch.draw().  For py-lepton,
however, I must call glBindTexture to bind a texture drawn on the
particles for some cool fire effects.

I've worked this out by creating an batch group for these effects and
I call glBindTexture in the set_state method before rendering the
particles.  The problem is, I get a mixture of the fire textures and
another loaded texture drawn to the particles.  I've investigated this
issue, and it seems that the fire texture has the same texture id as
another loaded sprite.  All of my textures are loaded with
pyglet.resource.image(img-path).  Does anyone know how this could
happen?  I can provide some code samples if that would help.

Thanks,
--Collin

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