On Mon, Dec 22, 2008 at 10:22 PM, Collin <[email protected]> wrote:

>
> I'm not sure why


pyglet.resource.image() packs multiple images into a single 'texture atlas',
which reduces the number of texture switches (which are expensive state
changes), and allows more sprites to be drawn with a single draw call, thus
improving performance.

pyglet.resource.texture() loads a single image as is, so that you can use it
directly.

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