Ah, that's a really sweet optimization! It makes perfect sense to me. Nice work!
Cheers, --Collin On Dec 22, 6:27 pm, "Tristam MacDonald" <[email protected]> wrote: > On Mon, Dec 22, 2008 at 10:22 PM, Collin <[email protected]> wrote: > > > I'm not sure why > > pyglet.resource.image() packs multiple images into a single 'texture atlas', > which reduces the number of texture switches (which are expensive state > changes), and allows more sprites to be drawn with a single draw call, thus > improving performance. > > pyglet.resource.texture() loads a single image as is, so that you can use it > directly. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
