Ah, that's a really sweet optimization!  It makes perfect sense to
me.  Nice work!

Cheers,
--Collin

On Dec 22, 6:27 pm, "Tristam MacDonald" <[email protected]> wrote:
> On Mon, Dec 22, 2008 at 10:22 PM, Collin <[email protected]> wrote:
>
> > I'm not sure why
>
> pyglet.resource.image() packs multiple images into a single 'texture atlas',
> which reduces the number of texture switches (which are expensive state
> changes), and allows more sprites to be drawn with a single draw call, thus
> improving performance.
>
> pyglet.resource.texture() loads a single image as is, so that you can use it
> directly.
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