If you want to flip, rather than rotate, you can use glScalef(1, -1, 1).

On Wed, Feb 4, 2009 at 7:50 AM, [email protected] <
[email protected]> wrote:

>
> Actually glRoatef does the trick,
> around z axis with 180 degrees.
> With glviewport i could only scale or translate the image
> inside the window.
> >
>


-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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