No, all should be identical, and negligible. Coordinate transformations are
pretty cheap - it just depends whether you want a rotation of 180 degrees
about the z axis, or a mirroring across the y axis.

On Thu, Feb 5, 2009 at 4:47 AM, [email protected] <
[email protected]> wrote:

>
> Gives more juice in performance terms ?
>
> On Feb 4, 2:37 pm, Tristam MacDonald <[email protected]> wrote:
> > If you want to flip, rather than rotate, you can use glScalef(1, -1, 1).
> >
> > On Wed, Feb 4, 2009 at 7:50 AM, [email protected] <
> >
> > [email protected]> wrote:
> >
> > > Actually glRoatef does the trick,
> > > around z axis with 180 degrees.
> > > With glviewport i could only scale or translate the image
> > > inside the window.
> >
> > --
> > Tristam MacDonaldhttp://swiftcoder.wordpress.com/
> >
>


-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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