No, all should be identical, and negligible. Coordinate transformations are pretty cheap - it just depends whether you want a rotation of 180 degrees about the z axis, or a mirroring across the y axis.
On Thu, Feb 5, 2009 at 4:47 AM, [email protected] < [email protected]> wrote: > > Gives more juice in performance terms ? > > On Feb 4, 2:37 pm, Tristam MacDonald <[email protected]> wrote: > > If you want to flip, rather than rotate, you can use glScalef(1, -1, 1). > > > > On Wed, Feb 4, 2009 at 7:50 AM, [email protected] < > > > > [email protected]> wrote: > > > > > Actually glRoatef does the trick, > > > around z axis with 180 degrees. > > > With glviewport i could only scale or translate the image > > > inside the window. > > > > -- > > Tristam MacDonaldhttp://swiftcoder.wordpress.com/ > > > -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
