Tristam, thank you very much, I shall do that. :-)

Hopefully this will get resolved...

Richard

On Mar 6, 10:36 pm, Richard Thomas <[email protected]> wrote:
> Sorry, neither of those things worked (including the time.sleep).
>
> On Mar 6, 10:09 pm, Alex Holkner <[email protected]> wrote:
>
> > On Sat, Mar 7, 2009 at 8:11 AM, Richard Thomas <[email protected]> wrote:
>
> > > I've got it down to a much smaller test case, there's no effects or
> > > anything anymore, it just crashes within 10-15 seconds. There is a
> > > curious line though, commented out, that if uncommented will cause it
> > > not to crash. I will let the script speak for itself.
>
> > >http://www.chard.ath.cx/~richard/files/opengl_crash.py
>
> > The problem is probably due to the vertex data being freed by Python
> > while it's still being streamed to the CPU.  I can't reproduce the
> > problem on my macbook, but here are some things to try:
>
> >  - There is a glFlush() call near the end of
> > pyglet/graphics/__init__.py:draw().  Replace it with a call to
> > glFinish() or add a small time.sleep().
>
> >  - Replace your draw() call with a Batch draw (these keep vertex data
> > around indefinitely).
>
> > Alex.
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