Tristam, thank you very much, I shall do that. :-) Hopefully this will get resolved...
Richard On Mar 6, 10:36 pm, Richard Thomas <[email protected]> wrote: > Sorry, neither of those things worked (including the time.sleep). > > On Mar 6, 10:09 pm, Alex Holkner <[email protected]> wrote: > > > On Sat, Mar 7, 2009 at 8:11 AM, Richard Thomas <[email protected]> wrote: > > > > I've got it down to a much smaller test case, there's no effects or > > > anything anymore, it just crashes within 10-15 seconds. There is a > > > curious line though, commented out, that if uncommented will cause it > > > not to crash. I will let the script speak for itself. > > > >http://www.chard.ath.cx/~richard/files/opengl_crash.py > > > The problem is probably due to the vertex data being freed by Python > > while it's still being streamed to the CPU. I can't reproduce the > > problem on my macbook, but here are some things to try: > > > - There is a glFlush() call near the end of > > pyglet/graphics/__init__.py:draw(). Replace it with a call to > > glFinish() or add a small time.sleep(). > > > - Replace your draw() call with a Batch draw (these keep vertex data > > around indefinitely). > > > Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
