On Fri, Mar 6, 2009 at 1:43 PM, Richard Thomas <[email protected]> wrote:

> On Mar 6, 12:51 am, Tristam MacDonald <[email protected]> wrote:
> > On Thu, Mar 5, 2009 at 5:42 PM, Richard Thomas <[email protected]>
> wrote:
> >
> > > On Mar 5, 9:10 pm, Tristam MacDonald <[email protected]> wrote:
> > > > On Thu, Mar 5, 2009 at 1:57 PM, Richard Thomas <[email protected]>
> > > wrote:
> >
> > > > > I am experiencing a very weird bug. My interpreter keeps
> segfaulting
> > > > > when I do any serious amount of GL. It almost always happens but
> not
> > > > > after a consistent amount of time. I have a simple lap timer
> program I
> > > > > wrote and to keep it from being boring I put a little expanding
> > > > > circles effect in the background. Now if I disable the label that's
> > > > > displaying the time or the circles then it'll run seemingly forever
> > > > > without crashing, if I do both at once it crashes within a minute
> or
> > > > > so.
> >
> > > > > I've exhausted almost every possibility I can think of. I ran
> memtest
> > > > > for half a dozen passes in cases I had a hardware fault. Pyglet's
> GL
> > > > > wrapper is simple enough that I can't really see ctypes being the
> > > > > problem or foreign function libraries would be giving up all over
> the
> > > > > place. Besides which nobody else I've tried has had this problem.
> >
> > > > > Is there anyone who's experienced anything like this?
> >
> > > > > Sometimes I get a bus error instead of a seg fault.
> >
> > > > What Mac hardware are you running?
> > > > If you have the Intel integrated X3100 GPU, present in 2008 MacBooks
> and
> > > > iMacs, and possibly some Mac Minis, then any attempt to mix immediate
> > > mode
> > > > OpenGL with VBOs can cause both segfaults and bus errors.
> > > > There are a couple of posts on my blog (in signature) related to this
> > > issue.
> >
> > > Yes, I am using an X3100 GPU on an early 2008 MacBook. The conditions
> > > you describe make sense as labels are VBO based and my circle effect
> > > was immediate mode. However, I am already running 10.5.6. I downloaded
> > > and ran the test from your blog for 10 minutes with no sign of a
> > > problem so this may be another (albeit similar) issue. Sometimes the
> > > traceback is inside a glDrawArray (presumably from pyglets batch
> > > rendering) and sometimes a glVertex2f (my immediate mode rendering).
> >
> > > I'm not sure I know where to start with whittling out a narrow test
> > > case. Any advice?
> >
> > > Richard.
> >
> > My original test case doesn't seem to cover all the problems, in
> particular
> > Blender still crashes regularly. I would recommend that you try switching
> > your circle effect over to VBO (i.e. pyglet.graphics.triangle_list)
> > temporarily, and see if the problem still occurs.
>
> Having switched to VBOs it still crashes. Maybe there's just a problem
> with VBOs...
>
> I'd be grateful if anyone on similar hardware (early 2008 MacBook,
> X3100 GPU) could run this test for a few minutes and report what
> happens. There is a pair of lines one of which is commented to swap
> from immediate mode on the circles to VBOs.
>
> Script: 
> http://www.chard.ath.cx/~richard/files/opengl_crash.py<http://www.chard.ath.cx/%7Erichard/files/opengl_crash.py>
>

Crashed after about 20 seconds on my MacBook (White, September 2008, X3100).
About a minute later the whole system went down, as has often happened in my
test of this bug. It is definitely the same issue I was testing before, but
you seem to have discovered a new facet of it.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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