On Sat, Mar 7, 2009 at 8:11 AM, Richard Thomas <[email protected]> wrote: > > I've got it down to a much smaller test case, there's no effects or > anything anymore, it just crashes within 10-15 seconds. There is a > curious line though, commented out, that if uncommented will cause it > not to crash. I will let the script speak for itself. > > http://www.chard.ath.cx/~richard/files/opengl_crash.py >
The problem is probably due to the vertex data being freed by Python while it's still being streamed to the CPU. I can't reproduce the problem on my macbook, but here are some things to try: - There is a glFlush() call near the end of pyglet/graphics/__init__.py:draw(). Replace it with a call to glFinish() or add a small time.sleep(). - Replace your draw() call with a Batch draw (these keep vertex data around indefinitely). Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
