To simplify matters, I have written an ogg wrapper that hooks into pyglet's audio subsystem, so if you're worried about patents, you can use that instead. You can get it from my blog: http://blog.gregs.me.uk/index.php?/archives/8-PygOggWrapper-an-Ogg-Vorbis-wrapper-for-Pyglet.html
I live in Europe, which doesn't *really* have software patents, but if I wanted to sell any game I made with pyglet, I can't ignore the US market. Hopefully this little library will make this easier. Greg On Mar 15, 8:32 am, Florian Bösch <[email protected]> wrote: > There probably isn't any audio/video principle/software/codec/method > that isn't covered by a multitude patents. As an opensource provider > you can do little about it anyway, as you demonstratably can't pay > license fees (you don't even know how many seats are installed). > Regardless I suggest you lobby to drop software patents wherever you > live, or go live somewhere where software patents are not recognized. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
