To simplify matters, I have written an ogg wrapper that hooks into
pyglet's audio subsystem, so if you're worried about patents, you can
use that instead. You can get it from my blog:
http://blog.gregs.me.uk/index.php?/archives/8-PygOggWrapper-an-Ogg-Vorbis-wrapper-for-Pyglet.html

I live in Europe, which doesn't *really* have software patents, but if
I wanted to sell any game I made with pyglet, I can't ignore the US
market. Hopefully this little library will make this easier.

Greg

On Mar 15, 8:32 am, Florian Bösch <[email protected]> wrote:
> There probably isn't any audio/video principle/software/codec/method
> that isn't covered by a multitude patents. As an opensource provider
> you can do little about it anyway, as you demonstratably can't pay
> license fees (you don't even know how many seats are installed).
> Regardless I suggest you lobby to drop software patents wherever you
> live, or go live somewhere where software patents are not recognized.
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