gaustwick wrote:
> To simplify matters, I have written an ogg wrapper that hooks into
> pyglet's audio subsystem, so if you're worried about patents, you can
> use that instead. You can get it from my blog:
> http://blog.gregs.me.uk/index.php?/archives/8-PygOggWrapper-an-Ogg-Vorbis-wrapper-for-Pyglet.html

Very cool. FWIW, this works perfectly on Ubuntu Hardy. Thanks.

> I live in Europe, which doesn't *really* have software patents, but if
> I wanted to sell any game I made with pyglet, I can't ignore the US
> market. Hopefully this little library will make this easier.
> 
> Greg
> 
> On Mar 15, 8:32 am, Florian Bösch <[email protected]> wrote:
>> There probably isn't any audio/video principle/software/codec/method
>> that isn't covered by a multitude patents. As an opensource provider
>> you can do little about it anyway, as you demonstratably can't pay
>> license fees (you don't even know how many seats are installed).
>> Regardless I suggest you lobby to drop software patents wherever you
>> live, or go live somewhere where software patents are not recognized.
> > 

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