On Mar 21, 3:44 pm, gaustwick <[email protected]> wrote: > I live in Europe, which doesn't *really* have software patents, but if > I wanted to sell any game I made with pyglet, I can't ignore the US > market. Hopefully this little library will make this easier.
Nor will you have to ignore it. Suppose the US would find your software patently objectionable, they would have to instantiate an import block. Such a block is relatively easy to implement for shipped goods, but it's virtually impossible for software distributed over the internet. They don't even manage to block TPB, and god knows they'd do it if they could. Since you earn your revenue where you live there isn't even taxes they could levy you with. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
