Thanks a lot. The best I was getting was jittery movement.

On Tue, May 5, 2009 at 11:04 PM, Mike Rooney <[email protected]> wrote:

>
> On Tue, May 5, 2009 at 8:14 PM, Zonbi <[email protected]> wrote:
> >
> > I'd like to make a simple Pong clone. However, I can't seem to figure
> > out how to see if a button keeps being held down.
> >  Ie: Check to see if the button is stil being held, and if so, call
> > the on_key event again, or be able to set up a 'while' loop (while
> > button is pressed, do this...).
> >
>
> I think what you want is to push a keyhandler then check for what is
> pressed in your tick. Something like:
>
> keys = pyglet.window.key.KeyStateHandler()
>
> class MyWindow(pyglet.window.Window):
>  def __init__(self):
>    pyglet.window.Window.__init__(self)
>    self.push_handlers(keys)
>    pyglet.clock.schedule_interval(self.tock, 1/30.0)
>  def tick(self, dt):
>    if keys[pyglet.window.key.DOWN]: movedown()
>    if keys[pyglet.window.key.UP]: moveup()
>
> I generally wouldn't recommend using an elif there because multiple
> keys can of course be pressed at once and you generally don't want to
> take the first one; they should logically cancel out.
>
>
> --
> Michael Rooney
> [email protected]
>
> >
>


-- 
--Brains.

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