Don't forget to take into account dt when doing your movement as well. You probably want to use it is a multiplier on your movement factor so it moves the same number of pixels per second regardless of framerate!
On Wed, May 6, 2009 at 9:09 AM, Timothy McDowell <[email protected]> wrote: > Thanks a lot. The best I was getting was jittery movement. > > On Tue, May 5, 2009 at 11:04 PM, Mike Rooney <[email protected]> wrote: >> >> On Tue, May 5, 2009 at 8:14 PM, Zonbi <[email protected]> wrote: >> > >> > I'd like to make a simple Pong clone. However, I can't seem to figure >> > out how to see if a button keeps being held down. >> > Ie: Check to see if the button is stil being held, and if so, call >> > the on_key event again, or be able to set up a 'while' loop (while >> > button is pressed, do this...). >> > >> >> I think what you want is to push a keyhandler then check for what is >> pressed in your tick. Something like: >> >> keys = pyglet.window.key.KeyStateHandler() >> >> class MyWindow(pyglet.window.Window): >> def __init__(self): >> pyglet.window.Window.__init__(self) >> self.push_handlers(keys) >> pyglet.clock.schedule_interval(self.tock, 1/30.0) >> def tick(self, dt): >> if keys[pyglet.window.key.DOWN]: movedown() >> if keys[pyglet.window.key.UP]: moveup() >> >> I generally wouldn't recommend using an elif there because multiple >> keys can of course be pressed at once and you generally don't want to >> take the first one; they should logically cancel out. >> >> >> -- >> Michael Rooney >> [email protected] >> >> > > > > -- > --Brains. > > > > -- Michael Rooney [email protected] --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
