FYI, there are quite a few examples of this in pyglet games, including
delta-v, and (shameless plug) my recent Pyweek entry "Outlawn".

One thing I recently discovered about using dt -- it can be very long in
some cases. For example, it is noticeably longer than usual on the next
update after toggling whether the window is fullscreen, and it is
*extremely* long if you sleep your computer and wake it up later! So to use
it safely, max it out at a "maximum sensible timestep". (Unfortunately I
only noticed this after pyweek was over.)

On Wed, May 6, 2009 at 11:15 AM, Mike Rooney <[email protected]> wrote:

>
> Don't forget to take into account dt when doing your movement as well.
> You probably want to use it is a multiplier on your movement factor so
> it moves the same number of pixels per second regardless of framerate!

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to