Update:

After investigating a bit more seems I was missing the obvious fact
that I was attempting to supply float coordinates for the camera which
is working in integers (i.e. pixels). Attempting to subpixel render
with floats was causing a blur and sharpen effect which if happened at
speed looked like a flicker.

The solution is to just use pixel coordinates, I am still
investigating how best to achieve a smooth camera effect but this
atleast prevents the blur/sharp rendering inaccuracies.

On Jun 14, 1:34 pm, Gachuk <[email protected]> wrote:
> Hi,
>
> I (and several others) have been trying to get to the bottom of why I
> appear to be having a strange rendering problem.
>
> I am altering the modelview matrix using glulookat so I can control
> the view with a camera. However when I move the camera it causes the
> sprites on the screen to "flicker". This seems to be down to a
> floating point issue but I am baffled as to why.
>
> I am using Pyglet 1.1.3 with Python 2.6
> The source code for the problem is:http://gamedev.pastebin.com/m2234dbcc
>
> The sample image I am using (with a bit of tweaking to the resources
> and file load you can use):http://i41.tinypic.com/2lueur9.png
>
> I would very much appreciate any help for this as it's been baffling
> me.
>
> Many thanks
>
> Gachuk
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