I'm trying to create my first game and after some research it seems
pymunk might be a nice way to add some physics to my top down racing
game; or at least take care of collisions for me.

However, my attempt (http://pastebin.com/m6d5a81c1) to use it has
faltered.  Whilst the body, shape and sprite all seem to be having
their position updated correctly my program fails to recognise, and
then handle, the collision. What am I doing wrong?

I'm probably missing something really obvious, but google and the
pymunk api don't seem to hold the answer.

I'd also be interested in links to any tutorials/examples on using
pymunk with pyglet.

Thanks,

Dorzey

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