I'm trying to create my first game and after some research it seems pymunk might be a nice way to add some physics to my top down racing game; or at least take care of collisions for me.
However, my attempt (http://pastebin.com/m6d5a81c1) to use it has faltered. Whilst the body, shape and sprite all seem to be having their position updated correctly my program fails to recognise, and then handle, the collision. What am I doing wrong? I'm probably missing something really obvious, but google and the pymunk api don't seem to hold the answer. I'd also be interested in links to any tutorials/examples on using pymunk with pyglet. Thanks, Dorzey --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
