Intersting. Actually I was beginning to have second thoughts about
this feature :) I mean, it might be confusing for the user if pymunk
automatically reverse the vertices, i.e. the order of the vertices is
different when you call poly.get_points(..) than it was when the
polygon was created. Then again this might be such a small problem
that its worth it anyway, and as you say, its a useful feature in many
cases, and it is possible to turn it off for those who don't like it.

On Aug 12, 7:36 pm, Tartley <[email protected]> wrote:
> On Aug 9, 9:37 pm, viblo <[email protected]> wrote:
>
> > note: With the newest release pymunk will automatically reorder the
> > vertices if they are in the wrong order (unless its told not to).
>
> Hooray! You rock! This is actually of direct relevance to me - I just
> added an if statement last night, to modify windings on loading
> graphics from SVG in order to make pymunk happy, and it confuses my
> subsequent tessellation code that sends the same data to pyglet. Let
> me unleash some pip/virtualenv-fu in order to take advantage of your
> latest release. Thanks!
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