On Jan 27, 2:50 pm, Tristam MacDonald <[email protected]> wrote:
> On Wed, Jan 27, 2010 at 3:30 AM, Florian Bösch <[email protected]> wrote:
> > Look, you haven't read me right. If I disable everything (drawing,
> > shaders etc.) and do nothing else then the copying, that's how I get
> > out at 75MB/s. That means the card does barely anything else, it
> > doesn't do clipping, drawing, overdraw, shaders, etc. *that* is *why*
> > it is an *utter* disaster, and it goes on to prove my point that
> > something is wrong in the OpenGL3 "we do everything with buffers and
> > get magic performance" land.
>
> As I have mentioned many, many times now, it isn't OpenGL which is broken
> here - it is wave.py.
No mention of RGBA32F made so far.

> In particular, GPU-to-GPU glReadPixels is only supported for some particular
> pixel formats, and GL_RGB (which you are using) is not one of them.
> Switching the texture formats to GL_RGBA32F, the glReadPixels mode to
> GL_RGBA, and switching the vertex buffers to 4 elements per vertex brings
> the application above 30 fps for a map size of 1024x1024.
Thanks a bunch, it's true, I switched over and it copies much faster.

Now if you had mentioned the GL_RGBA issue from the start, we could
have saved ourself a lot of bytes.

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