On Jan 28, 2:35 pm, Tristam MacDonald <[email protected]> wrote:
> I believe I have made my point, and the atmosphere in here is at this point
> overly antagonistic (for which I admit I am at least partly to blame). I
> will leave it to others to draw their own conclusions, and will not myself
> partake further in this particular discussion.

You've made your point wonderfully (whatever it was), and I don't mind
some bit of antagonistic debate. However, I also think I've made my
point, and it was that you (a bit more experienced) and me (not a
complete noob), bashed each other for the better part of a week until
finding some kind of common ground (by you pointing out that a single
letter "A") is missing in the heaps of code trying to be fast. I think
*that* is, among other things, what's wrong with OpenGL3. It was a
quagmire long before 3, but 3 didn't do much to resolve that
situation, in fact I think quite the opposite.

I also think that no amount of design by industry comitee can
ultimately resolve this miserable complexity/API solution, and I see a
*really* brave new world on the horizon with OpenCL where we'll write
our own rasterizers again, which won't be such complexity/API
quagmires.

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