On Wed, Mar 17, 2010 at 8:24 PM, Tristam MacDonald <[email protected]>wrote:
> On Wed, Mar 17, 2010 at 5:11 PM, val <[email protected]> wrote: > >> if you are to use panda3d, there might be no need to access pyglet anyway, >> since there are few things a multimedia library can do that a modern 3d >> engine can not. > > > Calling panda a 'modern' 3d engine is a bit of a stretch. Don't get me > wrong, I think that their team is doing great work, but the lack of a > flexible shader and compositor system make to hard to render anything > 'modern'. > > > What's inflexible about their shaders? You write them in a .sha file and then call an import_shader() and then model.apply_shader(shader). you can apply them to anything in the scene graph... I can't imagine it being much simpler than that. -- actual question, as I haven't used a lot of 3d libs. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
