On Wed, Mar 17, 2010 at 8:24 PM, Tristam MacDonald <[email protected]>wrote:

> On Wed, Mar 17, 2010 at 5:11 PM, val <[email protected]> wrote:
>
>> if you are to use panda3d, there might be no need to access pyglet anyway,
>> since there are few things a multimedia library can do that a modern 3d
>> engine can not.
>
>
> Calling panda a 'modern' 3d engine is a bit of a stretch. Don't get me
> wrong, I think that their team is doing great work, but the lack of a
> flexible shader and compositor system make to hard to render anything
> 'modern'.
>
>
> What's inflexible about their shaders?   You write them in a .sha file and
then call an import_shader() and  then model.apply_shader(shader).  you can
apply them to anything in the scene graph...  I can't imagine it being much
simpler than that.

-- actual question, as I haven't used a lot of 3d libs.

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