I should probably start this with saying that I'm a total OpenGL newb,
but I've been catching up on some tutorials and I've gotten stumped by
this seemingly insignificant problem.

I should, in theory, be rotating a triangle around the Y axis, but for
some reason the triangle appears as is, but with an invisible section
(as if it was slashed). The example is extremely basic so whatever I'm
doing wrong ought to be easily visible, I think...either that or
there's something wrong with my copy of pyglet.

Here's the code:

# -*- coding: cp1252 -*-
import pyglet
import math
from pyglet.gl import *

# Direct OpenGL commands to this window.
window = pyglet.window.Window(resizable=True)

@window.event
def on_draw():
    glClear(GL_COLOR_BUFFER_BIT)
    glLoadIdentity()

    rtri = 0.15
    glRotatef(rtri,0.0,0.5,0.0)

    glBegin(GL_TRIANGLES)
    glColor3f(1.0,0.0,0.0)
    glVertex3f(window.width/2,window.height,0.0)

    glColor3f(0.0,1.0,0.0
    glVertex3f(100.0,0.0,0.0)

    glColor3f(0.0,0.0,1.0)
    glVertex3f(window.width,0.0,0.0)
    glEnd()


pyglet.app.run()



So, there it is. Thanks in advance for any help.

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