On 22/04/10 13:21, Alejandro Castellanos wrote:

But I'm having to use  glRotatef(rtri, 0.0, 0.0, 1.0); which, yet
again, rotates around the Z axis but 'slashes' the figure if I attempt
to rotate around X or Y.

You'll have to show us the code you're using to rotate
about the other axes.

It should be something like

glRotatef(rtri, 1.0, 0.0, 0.0) # x-axis
glRotatef(rtri, 0.0, 1.0, 0.0) # y-axis

As for the "slashing", it sounds like the triangle
is getting clipped by something, maybe the near or
far plane. It might be that the triangle is actually
getting rotated correctly, but you're having trouble
seeing it because of clipping.

--
Greg

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