The problem was, or seems to still be, that now I can only keep
rotating around the Z axis, but not around any other axis. It's kinda
odd. As I understood it, you have to first create a polygon around an
axis, and then rotate it (which I don't seem to be doing right). Now
the triangle does rotate around the Z axis, but it gets 'slashed'
again if I try to rotate around any other axis.

And now I'm throroughly confused since as I've seen in tutorials I've
seen it defined as this:

 void glRotatef(GLfloat         angle, GLfloat  x, GLfloat y, GLfloat z);

But I'm having to use  glRotatef(rtri, 0.0, 0.0, 1.0); which, yet
again, rotates around the Z axis but 'slashes' the figure if I attempt
to rotate around X or Y.

Thanks by the response, by the way. As for the lower value I was
giving 'rtri,' it was I making a mistake so thanks for the help.

On 21 abr, 16:12, Greg Ewing <[email protected]> wrote:
> claudio canepa wrote:
> > must be
> > glRotatef(rtri, 0.0, 0.0, 1.0)
> > , else you are doing a strange projection
>
> Also, the first argument is the angle to rotate in degrees.
> You seem to be rotating by 0.15 degrees, which is likely
> to be too small to notice. Were you thinking of radians?
>
> --
> Greg
>
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