On 22/10/10 01:44, B W wrote:
Upon inspection I realized I got my demos mixed up. This one is
completely Ortho; the other uses 3D. Therefore the body of
_draw_menu() can be reduced to:
glPushMatrix()
self.menu.draw()
glPopMatrix()
That removes many variables, and the problem still occurs. On the
upside, it rules out any error in changing the view.
Gumm
Are you definitely pushing and popping the right matrix? You'll want to
work on the projection matrix in this case but are most often using the
modelview matrix.
If that is set right it looks like you might just have to bite the
bullet and re-enable everything you need.
HTH
Adam.
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