B W wrote:
is there a way in OpenGL to query what view you are in?
Well, you can read back the projection matrix, and then you could examine it to figure out whether it looks more like a perspective or orthographic projection. (OpenGL doesn't really have any idea about kinds of projection -- they're just different ways of setting up the matrix.) But this is likely to be slower than just re-setting it to whatever you want, because it requires a round-trip from the graphics system and messes up the pipelining. The same goes for any other state -- save/set/restore is probably faster than trying to query it. -- Greg -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
