On 22/10/10 01:44, B W wrote:
Upon inspection I realized I got my demos mixed up. This one is
completely Ortho; the other uses 3D. Therefore the body of
_draw_menu() can be reduced to:
glPushMatrix()
self.menu.draw()
glPopMatrix()
That removes many variables, and the problem still occurs. On the
upside, it rules out any error in changing the view.
Gumm
Also I just found this that may be of use
http://www.opengl.org/resources/faq/technical/transformations.htm
Try 9.030
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