Hi All, I am considering writing a small GUI app using Pyglet as a rudimentary cross-platform GUI library (avoiding the external dependency of something like wxPython or pyQT). I'm not talking 3D modeling software here, or even games - just a simple UI with some buttons, combo boxes and sliders. I guess I could use old-skool Tk, but that's not as cool. ;-)
Anyway, I was wondering how much I may be limiting my user base by going with something that depends on OpenGL support - or is this a non-issue these days? I must admit I have no idea about the current state of OpenGL and whether or not all video cards (even totally brain-dead, crappy, on-board ones with shared memory) support enough OpenGL to be "Pyglet compliant". Thanks, Mark. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
