Hi All,

I am considering writing a small GUI app using Pyglet as a rudimentary
cross-platform GUI library (avoiding the external dependency of something
like wxPython or pyQT).  I'm not talking 3D modeling software here, or even
games - just a simple UI with some buttons, combo boxes and sliders.  I
guess I could use old-skool Tk, but that's not as cool. ;-)

Anyway, I was wondering how much I may be limiting my user base by going
with something that depends on OpenGL support - or is this a non-issue these
days?  I must admit I have no idea about the current state of OpenGL and
whether or not all video cards (even totally brain-dead, crappy, on-board
ones with shared memory) support enough OpenGL to be "Pyglet compliant".

Thanks,
Mark.

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en.

Reply via email to