Thanks, Casey.  It looks like PyGUI has progressed quite a bit since I last
looked at it.  I'll give it a spin and go from there.

Thanks,
Mark.

On Mon, Jan 24, 2011 at 5:12 PM, Casey Duncan <[email protected]>wrote:

> OpenGL is very widely supported (up to v1.1 at least), but there are
> other software-only solutions, such as pygame, that are wider still.
> FWIW, if you are looking for a "cool" rudimentary python GUI library,
> you might want to have a look at Greg Ewing's PyGUI:
> http://www.cosc.canterbury.ac.nz/greg.ewing/python_gui/
>
> It does native widgets cross-platform afaik, and even has some OpenGL
> support built in if you want graphics. Certainly not as mature or
> feature-ful as wxPython or PyQT, but it's a lot simpler and more
> "pythonic".
>
> -Casey
>
> On Mon, Jan 24, 2011 at 2:05 PM, Mark Melvin <[email protected]>
> wrote:
> > Hi All,
> > I am considering writing a small GUI app using Pyglet as a rudimentary
> > cross-platform GUI library (avoiding the external dependency of something
> > like wxPython or pyQT).  I'm not talking 3D modeling software here, or
> even
> > games - just a simple UI with some buttons, combo boxes and sliders.  I
> > guess I could use old-skool Tk, but that's not as cool. ;-)
> > Anyway, I was wondering how much I may be limiting my user base by going
> > with something that depends on OpenGL support - or is this a non-issue
> these
> > days?  I must admit I have no idea about the current state of OpenGL and
> > whether or not all video cards (even totally brain-dead, crappy, on-board
> > ones with shared memory) support enough OpenGL to be "Pyglet compliant".
> > Thanks,
> > Mark.
> >
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