OpenGL is very widely supported (up to v1.1 at least), but there are other software-only solutions, such as pygame, that are wider still. FWIW, if you are looking for a "cool" rudimentary python GUI library, you might want to have a look at Greg Ewing's PyGUI: http://www.cosc.canterbury.ac.nz/greg.ewing/python_gui/
It does native widgets cross-platform afaik, and even has some OpenGL support built in if you want graphics. Certainly not as mature or feature-ful as wxPython or PyQT, but it's a lot simpler and more "pythonic". -Casey On Mon, Jan 24, 2011 at 2:05 PM, Mark Melvin <[email protected]> wrote: > Hi All, > I am considering writing a small GUI app using Pyglet as a rudimentary > cross-platform GUI library (avoiding the external dependency of something > like wxPython or pyQT). I'm not talking 3D modeling software here, or even > games - just a simple UI with some buttons, combo boxes and sliders. I > guess I could use old-skool Tk, but that's not as cool. ;-) > Anyway, I was wondering how much I may be limiting my user base by going > with something that depends on OpenGL support - or is this a non-issue these > days? I must admit I have no idea about the current state of OpenGL and > whether or not all video cards (even totally brain-dead, crappy, on-board > ones with shared memory) support enough OpenGL to be "Pyglet compliant". > Thanks, > Mark. > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/pyglet-users?hl=en. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
