OpenGL is very widely supported (up to v1.1 at least), but there are
other software-only solutions, such as pygame, that are wider still.
FWIW, if you are looking for a "cool" rudimentary python GUI library,
you might want to have a look at Greg Ewing's PyGUI:
http://www.cosc.canterbury.ac.nz/greg.ewing/python_gui/

It does native widgets cross-platform afaik, and even has some OpenGL
support built in if you want graphics. Certainly not as mature or
feature-ful as wxPython or PyQT, but it's a lot simpler and more
"pythonic".

-Casey

On Mon, Jan 24, 2011 at 2:05 PM, Mark Melvin <[email protected]> wrote:
> Hi All,
> I am considering writing a small GUI app using Pyglet as a rudimentary
> cross-platform GUI library (avoiding the external dependency of something
> like wxPython or pyQT).  I'm not talking 3D modeling software here, or even
> games - just a simple UI with some buttons, combo boxes and sliders.  I
> guess I could use old-skool Tk, but that's not as cool. ;-)
> Anyway, I was wondering how much I may be limiting my user base by going
> with something that depends on OpenGL support - or is this a non-issue these
> days?  I must admit I have no idea about the current state of OpenGL and
> whether or not all video cards (even totally brain-dead, crappy, on-board
> ones with shared memory) support enough OpenGL to be "Pyglet compliant".
> Thanks,
> Mark.
>
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