Um. Okay. I hope I'm not doing the batch thing wrong.

Here goes:

#_____________________________________________

import pyglet
from pyglet import clock, font
from pyglet.gl import *
#___________________________

#___________________________

#___________________________
class Basic_Tile(pyglet.sprite.Sprite): # Tile CUADRADO.
    def __init__(self, archivo, t_x, t_y, cx, cy, centeredAP):
        image = pyglet.image.load(archivo)
        if centeredAP == False:
            image.anchor_x, image.anchor_y = 0, 0
        elif centeredAP == True:
            image.anchor_x, image.anchor_y = image.anchor_x
+image.width/2, image.anchor_y+image.height/2
        #pass it all on to the superclass constructor
        pyglet.sprite.Sprite.__init__(self, image, cx, cy, batch =
batch)
        self.color = (255,0,0)
        self.type = "Basic Tile."
        #dado en TILES (coords. en tiles):
        self.X = t_x
        self.Y = t_y
        #dado en pixeles (coords. del centro)
        self.x = cx
        self.y = cy
#_____________________________________
class Tile_Engine(): #Para tiles CUADRADOS.
    def __init__(self):
        self.type = "Tile Engine"
        #self.tileside = 10 # Magnitud del LADO del tile.
        self.tileside = 15.0
        self.Map_Width = 3
        self.Map_Height = 3
        #___________
        self.Tile_Map = [] #Mapa de los tiles.
        self.tst = []
    #_____________________________________
    def Set_Map(self):
        l = self.tileside
        cols = self.Map_Width
        rengs = self.Map_Height
        T = self.Tile_Map
        #_
        n = 0# para renglones
        m = 0# para columnas
        #_
        k=l/2#contador de x
        j=l/2#contador de y
        #_____________________________________
        while n<rengs:
            T.append([]) #agrega un elemento de renglon.
            while m<cols:
                #T[n].append([Basic_Tile("10X10.png", n, m, j, k,
True)])#agrega elemento de una columna.
                T[n].append([Basic_Tile("15X15.png", n, m, j, k,
True)])#agrega elemento de una columna.
                #T[n].append([Sprite("10X10.png",j, k, True)])
                #T[n].append([n,m])
                j=j+l
                m=m+1
            m=0
            j=l/2
            k=k+l
            n=n+1
#_____________________________________

batch = pyglet.graphics.Batch()#Defino un batch( en donde guardo
Sprites)...


#_____________IMPLEMENTACION + PYGLET:
E = Tile_Engine()
E.Map_Width = 15
E.Map_Height = 11
E.Set_Map() #Para calcular el mapa.

window = pyglet.window.Window(100, 100,resizable=True, vsync = False)
glClear(GL_COLOR_BUFFER_BIT) #Borra lo que sea que este en pantalla
(por si acaso)


#_____Create a font to display FPS
ft = font.load('Arial', 28)
#_____pyglet.font.Text object
fps_text = font.Text(ft, y=10)


@window.event
def on_draw():
    glClearColor(0.5, 0.5, 1.0, 1.0)#El color del fondo.
    glClear(GL_COLOR_BUFFER_BIT)
    n = 0
    m=0
    while n<E.Map_Height:
        while m<E.Map_Width:
            E.Tile_Map[n][m][0].draw()
            m=m+1
        m=0
        n=n+1
    #___dibujando el frame rate.
    fps_text.text = ("fps: %d") % (clock.get_fps())
    fps_text.draw()

pyglet.app.run()

#_____________________________________________

#My apologies if the odd spanish mix-up is a problem.

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