Hi veers. It both helps, schools, and humbles me. Thanks for taking the time to go over my code.
I hadn't realized it, but I had been keeping up with the same mistakes when drawing sprites for a good long time. The most hideous one being my creating images over and over again for each sprite given how I had my class set up. Now it turns out I can run this thing without resorting to PIL... ...yet for some reason it only makes me think I can put even more shiny stuff on-screen now, and that using PIL may not be a bad idea to save up on sprite usage... Again, thanks. It's much better to have to stop and think about having choices instead of trying to fix problems. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
