Hi Alejandro,

I'm glad I could help you. I really wouldn't worry too much about your
sprite budget,
especially not for static ones. As long as they are properly batched,
the cost is ignorable. :)

Peter, I have never used cocos2d so I can't give you any advice there.

Cheers,
Jonas

On May 4, 11:19 pm, Alejandro Castellanos
<[email protected]> wrote:
> Hi veers. It both helps, schools, and humbles me. Thanks for taking
> the time to go over my code.
>
> I hadn't realized it, but I had been keeping up with the same mistakes
> when drawing sprites for a good long time. The most hideous one being
> my creating images over and over again for each sprite given how I had
> my class set up.
>
> Now it turns out I can run this thing without resorting to
> PIL... ...yet for some reason it only makes me think I can put even
> more shiny stuff on-screen now, and that using PIL may not be a bad
> idea to save up on sprite usage...
>
> Again, thanks. It's much better to have to stop and think about having
> choices instead of trying to fix problems.

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