Hi Alejandro, I'm glad I could help you. I really wouldn't worry too much about your sprite budget, especially not for static ones. As long as they are properly batched, the cost is ignorable. :)
Peter, I have never used cocos2d so I can't give you any advice there. Cheers, Jonas On May 4, 11:19 pm, Alejandro Castellanos <[email protected]> wrote: > Hi veers. It both helps, schools, and humbles me. Thanks for taking > the time to go over my code. > > I hadn't realized it, but I had been keeping up with the same mistakes > when drawing sprites for a good long time. The most hideous one being > my creating images over and over again for each sprite given how I had > my class set up. > > Now it turns out I can run this thing without resorting to > PIL... ...yet for some reason it only makes me think I can put even > more shiny stuff on-screen now, and that using PIL may not be a bad > idea to save up on sprite usage... > > Again, thanks. It's much better to have to stop and think about having > choices instead of trying to fix problems. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
