I have been working on a platformer for pyweek, where levels are made
up of a large number of tiles. As part of some optimizations I have
started blitting all tiles to a texture on level load, and then just
blitting this texture once to the frame when needed.

The problem is that when i was originally drawing every tile
separately every frame i was able to use greyscale sprites and to
colour them by using glColour3ub. blitting them to a texture this is
no longer a solution, does anybody have workarounds that i could use?

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