On 27 September 2011 09:38, Greg Ewing <[email protected]> wrote:
> Gary Daniels wrote:
>>
>> I really wanted to avoid going back to C++ for the rest of
>> my life since I found Python, but it's probably the right tool for
>> this particular job.
>
> Consider Pyrex or Cython. They'll let you speed up just the
> parts that need it, while keeping the rest of your feet in
> the Python world.
This shouldn't be necessary just to put images up tiled on the screen.
The approach I described (implemented in cocos2d) reduces rendering a
tile map down to a single vertex buffer call, with some minor
maintenance when the view changes enough to alter the visible tile
set.
Richard
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