On Oct 21, 1:21 am, Richard Jones <[email protected]> wrote:
> that doesn't work out then yeah, you'll probably have to write a
> simple extension (in C or, more nicely, cython) which manipulates a
> vertex buffer directly.

I tried to work with a vertex buffer using glBegin, glEnd, etc. and it
got 0.2 fps. Do you know of a simple example I can look at to see how
to do it correctly? I think I was just doing something wrong.

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