On Oct 21, 1:21 am, Richard Jones <[email protected]> wrote: > that doesn't work out then yeah, you'll probably have to write a > simple extension (in C or, more nicely, cython) which manipulates a > vertex buffer directly.
I tried to work with a vertex buffer using glBegin, glEnd, etc. and it got 0.2 fps. Do you know of a simple example I can look at to see how to do it correctly? I think I was just doing something wrong. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
