Gary,

I don't have any previous experience with that portion of pyglet, but
looking at the source code for TextureAtlas (image/atlas.py:208 from
hg tip), it appears that it intends to return a TextureRegion with the
same pixel-dimensions as the original image.

So my guess would be that that's a bug.

That seems like a pretty big image to be making an atlas of.  Are you
sure this behavior happens with _any_ image with a size that's a power
of 2?  (e.g. 64x64?)

~ Nathan

On Sat, Nov 19, 2011 at 9:25 PM, Gary Daniels <[email protected]> wrote:
>
> I noticed that if I create a TextureAtlas with a power of 2 size
> (1024x1024), the tex_coords of a 16x16 image added are:
>
> (0.0, 0.0, 0.0, 0.015625, 0.0, 0.0, 0.015625, 0.015625, 0.0, 0.0,
> 0.015625, 0.0)
>
> With a size of 1023x1023 (or any non-power of 2), they are pixel
> based:
>
> (0.0, 0.0, 0.0, 16.0, 0.0, 0.0, 16.0, 16.0, 0.0, 0.0, 16.0, 0.0)
>
> Is this intentional?
>
>
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