> Do you have any idea why this works: > Nevermind. I was assuming since I was calling glVertex3f instead of glVertex3i that I had to use 0.0 - 1.0 instead of pixel coords. This works:
glEnable(self.tileAtlas.texture.target) glBindTexture(self.tileAtlas.texture.target, self.tileAtlas.texture.id) glBegin(GL_QUADS) glTexCoord2f(0.0, 0.0) glVertex3f(0.0,0.0, 0.0) glTexCoord2f(1.0, 0.0) glVertex3f(1024.0, 0.0, 0.0) glTexCoord2f(1.0 ,1.0) glVertex3f(1024.0, 1024.0, 0.0) glTexCoord2f(0.0, 1.0) glVertex3f(0.0, 1024.0, 0.0) glEnd() -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
